Hijack
A downloadable game for Windows
GAME SUMMARY
PATCH NOTES
- Removed Model Upgrades(slowly changing the default models and textures to the new model)
- Added a toggle for steering controls; new input can be viewed in table below
- Bug Fix: sfx is no longer able to be heard across the map
- Bug Fix(partial): made the vehicles heavier to lower the intensity of collisions
- Bug Fix: rearranged the location of the turret model on the player to make it appear in the appropriate position on the updated chassis mesh
CONTROLS
Keyboard/Mouse | Gamepad |
Throttle - W/Up Arrow | Throttle - Right Trigger |
Steer - AD/Left & Right Arrow | Steer - Left Joystick |
Brake - S/Down Arrow | Brake - Left Trigger |
Handbrake - Space Bar | Handbrake - Right Shoulder |
Look - Mouse/Cursor | Look - Right Joystick |
Toggle Aim - Right Click | Toggle Aim - Right Joystick Button |
Reset - Backspace | Reset - Special Right |
Shoot - Left Click | Shoot - Left Shoulder |
Reload - Left Shift | Reload - South Button |
Toggle Steering - Caps Lock | Toggle Steering - Left Joystick Button |
CREDITS
Credits
Production Department
Zachariah Spencer - Lead Producer & Programmer
Farheen Khatoon - Scrum Master/Producer
Design Department
Jamie Worthy - UX/UI & Level Designer
Engineering Department
Brianna Cason - Lead Gameplay Programmer
Victoria Rossener - Programmer
Edikan "Eddie" James - Programmer
Mebin Koshy Skaria - Senior Programmer
Art Department
Marc Wencl - Lead 3D Artist & Character Artist & Animator
Aiden Breiholz - 3D Artist
Trevor Lambert - 3D Artist
Nicolo "Nic" Allado - 3D Character Artist
Brooke Bee - 3D Artist
Ryan St. Louis - 3D Artist & Media Creator
Mohamed - 3D Artist
Alex - 2D Artist & UI Designer
Sound Department
Miles Caraker - Sound Designer
Joe Lester - Composer
Updated | 6 days ago |
Status | Prototype |
Platforms | Windows |
Author | zachariah-spencer |
Genre | Action |
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