A downloadable game for Windows

Roots of Revival is a 3D platformer set in a mystical desert where nomadic nature spirits, bound by a deep reverence for water, journey between oases, unknowingly nurturing life. You play as the creation of a lone wizard who defied tradition by settling down to study the desert and create life. Master abilities like gliding, wall climbing, and a vine-like grappling hook to explore this sacred land. Navigate the wizard’s castle, discover creatures drawn to the spirits, and uncover the consequences of breaking sacred oaths. Can you find harmony with the nomads, or will your creation disrupt the desert’s balance?

Controls:

  • WASD - Move
  • Space - Jump
  • Left Ctrl - Glide
  • Left Click(Hold) - Vine Swing
  • C - Climb
  • Left Shift - Dash

Credits

Production Department

Zachariah Spencer - Lead Producer & Programmer

Farheen Khatoon - Scrum Master/Producer

Rosanne Howell - Scrum Master/Producer

Sheeba - Producer


Design Department

Jamie Worthy - UX/UI & Level Designer


Engineering Department

Brianna Cason - Lead Gameplay Programmer

Victoria Rossener - Programmer

Edikan "Eddie" James - Programmer

Lara Nakisli - Programmer

Matthew Arvin - Programmer


Art Department

Marc Wencl - 3D Character Artist & Animator

Aiden Breiholz - 3D Artist

Trevor Lambert - 3D Artist

Nicolo - 3D Character Artist

Brooke Bee - 3D Artist

Ryan St. Louis - 3D Artist & Media Creator

Mohamed - 3D Artist

Noor Hamadani - 2D Artist & Animator


Sound Department

Miles Caraker - Sound Designer

Joe Lester - Composer

Dakota Bartish - Composer & Sound Designer

Download

Download
RootsOfRevivalWindows_v1.7.zip 306 MB

Comments

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(+1)

Desert Crab Platformer Feedback 1.2

Well Done: Good variety of platforms to test all mechanics, lovely start menu art and music, and love the character silhouette

Could Improve: Mechanics need cleaning up (add back glide and reduce mid air jump number, vine is very curvy), add more differentiation to vine blocks, and adjust force for wall jumps to be even on both sides

Potential additions: danger areas, Flight areas (flappy bird style)

Design Questions Is it clear what the goal of the player is? Not yet

Is the gameplay loop clear and understandable? Yes

Can the player use strategy to overcome the primary obstacle? Yes, and there's a variety of ways to complete the level

Were there times you felt frustrated or stuck? Where? Yes, vines have issues

What’s the potential of this game once it's complete? Wide variety of platforming options, and story elements that can connect to the game