A downloadable game for Windows

Roots of Revival is a 3D platformer set in a mystical desert where nomadic nature spirits, bound by a deep reverence for water, journey between oases, unknowingly nurturing life. You play as the creation of a lone wizard who defied tradition by settling down to study the desert and create life. Master abilities like gliding, wall climbing, and a vine-like grappling hook to explore this sacred land. Navigate the wizard’s castle, discover creatures drawn to the spirits, and uncover the consequences of breaking sacred oaths. Can you find harmony with the nomads, or will your creation disrupt the desert’s balance?

Controls:

  • WASD - Move
  • Space - Jump
  • Left Ctrl - Glide
  • Left Click(Hold) - Vine Swing
  • C - Climb
  • Left Shift - Dash

Active Contributors: 

  • Zachariah Spencer - Lead/Producer
  • Brianna Cason - Programmer 
  •  Marc Wencl - 3D Artist 
  •  Jamie Worthy- UX/UI Designer 
  • Victoria Rossener - Programmer
  • Aiden Breiholz - 3D Artist
  • Rosanne Howell - Scrum Master/Producer
  • Edikan "Eddie" James - Programmer
  • Autumn Lewis - Game/Level Designer
  • Trevor Lambert - 3D Artist
  • Miles Caraker - Sound Designer/Composer
  • 5thMan - 3D Artist

Past Contributors:

  •  Katiee (Lara Nakisli) - Programmer 
  •  Sheeba - Producer 
  •  Matthew Arvin - Game Designer 
  •  Noor Zahra Hamadani - 2D Artist/Animator 
  • Shauna Mahoney - Programmer 
  • Dakota Bartish - Sound Designer/Composer

Download

Download
RootsOfRevival1.4v.zip 315 MB
Download
RootsOfRevival1.3v.zip 313 MB

Comments

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(+1)

Desert Crab Platformer Feedback 1.2

Well Done: Good variety of platforms to test all mechanics, lovely start menu art and music, and love the character silhouette

Could Improve: Mechanics need cleaning up (add back glide and reduce mid air jump number, vine is very curvy), add more differentiation to vine blocks, and adjust force for wall jumps to be even on both sides

Potential additions: danger areas, Flight areas (flappy bird style)

Design Questions Is it clear what the goal of the player is? Not yet

Is the gameplay loop clear and understandable? Yes

Can the player use strategy to overcome the primary obstacle? Yes, and there's a variety of ways to complete the level

Were there times you felt frustrated or stuck? Where? Yes, vines have issues

What’s the potential of this game once it's complete? Wide variety of platforming options, and story elements that can connect to the game