Changelog New: Flavor dialogue text for enemies when they are attacked or are attacking (think like a JRPG game) Earth and Air base ingredients reintroduced wit...
Changelog New: Combat Tutorial and first time player experience that guides you into the game more gently and clearly. Passing turn with max focus remaining con...
Changelog New Additions: Combat animation system Save and load system Run meta-progression Defeating more monsters earns you more Anodyne(currency) at the end o...
Changelog: Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing. A journal to track your unlocked recipes...
Hi all! Napitak is a rogue-like deck building card battler that I am developing in my spare time. It started as a way to kick the tires of the DragonRuby game e...