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Napitak

​An alchemical card-battling rogue-lite about brewing potions and slaying monsters! · By zachariah-spencer

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Recent updates

v0.4.0 update!
Changelog New: Flavor dialogue text for enemies when they are attacked or are attacking (think like a JRPG game) Earth and Air base ingredients reintroduced wit...
4 files
v0.3.1 build is live!
Changelog New: Combat Tutorial and first time player experience that guides you into the game more gently and clearly. Passing turn with max focus remaining con...
4 files
v0.3 release
Changelog New Additions: Combat animation system Save and load system Run meta-progression Defeating more monsters earns you more Anodyne(currency) at the end o...
3 files
v0.2 Release!
Changelog: Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing. A journal to track your unlocked recipes...
4 files
First Release!
Hi all! Napitak is a rogue-like deck building card battler that I am developing in my spare time. It started as a way to kick the tires of the DragonRuby game e...
4 files
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Last post
Use this post as a group brainstorming session to help me come up with content, feature, mechanic, and system ideas for...
started by zachariah-spencer 56 days ago
4 replies
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