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Napitak

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Devlog

  • v0.4.0 update!
    July 24, 2025 by zachariah-spencer
    Changelog New: Flavor dialogue text for enemies when they are attacked or are attacking (think like a JRPG game) Earth and Air base ingredients reintroduced with all of the ingredient and potion trees... Continue reading
  • v0.3.1 build is live!
    July 09, 2025 by zachariah-spencer
    Changelog New: Combat Tutorial and first time player experience that guides you into the game more gently and clearly. Passing turn with max focus remaining consumes all of your focus to draw an extra... Continue reading
  • v0.3 release
    June 25, 2025 by zachariah-spencer
    Changelog New Additions: Combat animation system Save and load system Run meta-progression Defeating more monsters earns you more Anodyne(currency) at the end of your run Anodyne can be spent at the s... Continue reading
  • v0.2 Release!
    June 14, 2025 by zachariah-spencer#changelog, #update, #new stuff
    Changelog: Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing. A journal to track your unlocked recipes. An encounter map that allows the player... Continue reading
  • First Release!
    June 05, 2025 by zachariah-spencer
    Hi all! Napitak is a rogue-like deck building card battler that I am developing in my spare time. It started as a way to kick the tires of the DragonRuby game engine and is quickly growing into an act... Continue reading
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