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Devlog
v0.4.0 update!
July 24, 2025
by
zachariah-spencer
Changelog New: Flavor dialogue text for enemies when they are attacked or are attacking (think like a JRPG game) Earth and Air base ingredients reintroduced with all of the ingredient and potion trees...
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v0.3.1 build is live!
July 09, 2025
by
zachariah-spencer
Changelog New: Combat Tutorial and first time player experience that guides you into the game more gently and clearly. Passing turn with max focus remaining consumes all of your focus to draw an extra...
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v0.3 release
June 25, 2025
by
zachariah-spencer
Changelog New Additions: Combat animation system Save and load system Run meta-progression Defeating more monsters earns you more Anodyne(currency) at the end of your run Anodyne can be spent at the s...
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v0.2 Release!
June 14, 2025
by
zachariah-spencer
#changelog, #update, #new stuff
Changelog: Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing. A journal to track your unlocked recipes. An encounter map that allows the player...
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First Release!
June 05, 2025
by
zachariah-spencer
Hi all! Napitak is a rogue-like deck building card battler that I am developing in my spare time. It started as a way to kick the tires of the DragonRuby game engine and is quickly growing into an act...
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