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Devlog
v0.6.2 Patch Notes
September 22, 2025
by
zachariah-spencer
v0.7.0 is going to be very content heavy which takes a lot of time for lil' ol' me to finish and as such I wanted to go ahead and release what I have so far as I feel it adds a lot to the overall expe...
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v0.6.1 Patch Notes
August 31, 2025
by
zachariah-spencer
Some major stability bug fixes as well as additional QoL changes from the 0.7 roadmap are already well underway as I prepare to dive back into "art world" and animate new potions/enemies. I know the 0...
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v0.6.0 Change Log
August 23, 2025
by
zachariah-spencer
1
This update was a big one. It focused on making a vertical slice of the game consisting of the alchemy laboratory, encounter select screen, combat encounter with the wolf in particular, and post-comba...
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v0.5.2 Progress Build Notes
August 14, 2025
by
zachariah-spencer
I pushed a new patch so some new players could check out the progress I have made towards 0.6. While I am not ready for the 0.6 release yet as my goals for that milestone are not complete, I do feel s...
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Hotfix v0.5.1
August 07, 2025
by
zachariah-spencer
Issue: Save files prior to the latest build of the game will corrupt future game data behavior and crash your game. Solution: v0.5.1 includes some code prior to loading the game that will purge any sa...
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v0.5.0 Release Patch Notes
August 07, 2025
by
zachariah-spencer
Changelog New: Various buff/debuff and event consequences for actions in roleplay events. Combat combo system All potions now have a primary base ingredient associated with them Playing potions in spe...
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v0.4.0 update!
July 24, 2025
by
zachariah-spencer
Changelog New: Flavor dialogue text for enemies when they are attacked or are attacking (think like a JRPG game) Earth and Air base ingredients reintroduced with all of the ingredient and potion trees...
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v0.3.1 build is live!
July 09, 2025
by
zachariah-spencer
Changelog New: Combat Tutorial and first time player experience that guides you into the game more gently and clearly. Passing turn with max focus remaining consumes all of your focus to draw an extra...
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v0.3 release
June 25, 2025
by
zachariah-spencer
Changelog New Additions: Combat animation system Save and load system Run meta-progression Defeating more monsters earns you more Anodyne(currency) at the end of your run Anodyne can be spent at the s...
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v0.2 Release!
June 14, 2025
by
zachariah-spencer
#changelog, #update, #new stuff
Changelog: Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing. A journal to track your unlocked recipes. An encounter map that allows the player...
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First Release!
June 05, 2025
by
zachariah-spencer
Hi all! Napitak is a rogue-like deck building card battler that I am developing in my spare time. It started as a way to kick the tires of the DragonRuby game engine and is quickly growing into an act...
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