v0.3.1 build is live!


Changelog

New:

  • Combat Tutorial and first time player experience that guides you into the game more gently and clearly.
  • Passing turn with max focus remaining consumes all of your focus to draw an extra card at the end of the turn.
  • Queue system that drives status labels (so that they don't keep all popping up on top of each other)
  • Card stacking/collision system so that cards rendered atop each other behave as expected
  • Announcement system for game messages (used in tutorial system)
  • Intro cutscene leading into the new combat tutorial
  • Pretty scene transitions!

Changed/Removed:

  • Removed discards from combat, now your cards always cycle back through your hand and one deck. The visual for discards is still temporarily there but won't be for long. 
  • Removed penalty for reshuffling deck.
  • Added enemy death animation so you can feel good for killing them!
  • Added notifications for failure to flee and failure to draw a card from your deck due to max hand size being reached or no cards being available
  • Cards now gray out when they have no charges left
  • Changed cards to show charge counter and focus cost on the actual card rather than JUST the tooltip

Future Roadmap:

  • Flavor dialogue text for enemies when they are attacked or are attacking (think like a JRPG game)
  • Earth and Air base ingredients reintroduced with all of the ingredient and potion trees that come along with that (way more combinations than before when they were merely a debugging tool)
  • First boss enemy encounter
  • New enemies
  • A few non-combat roleplay-esque encounters
  • Accuracy system for enemy attacks (% chance to hit that can be modified by potions)
  • In-run currency & shop encounter
  • One time use consumable powders that apply a special powerful effect to a potion for it's next use in combat
  • Music and SFX
  • More artwork

Files

Windows x64 v0.3.1 3.8 MB
22 days ago
MacOS v0.3.1 9 MB
22 days ago
Linux AMD x64 v0.3.1 7.8 MB
22 days ago
HTML5 v0.3.1 Play in browser
22 days ago

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