v0.2 Release!


Changelog:

  • Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing.
  • A journal to track your unlocked recipes.
  • An encounter map that allows the player to choose where they are going next out of multiple proc. gen'd options.
  • A penalty for your deck reshuffling (perhaps a 1-2 turn stun or something while you "rifle through your potion bag").
  • A more clear loss-con where you can see a summary of your run with an option to quit or try again. 
  • A wolf sprite in place of the one enemy currently in the game.(courtesy of my buddy Matt!)
  • Tons of tiny QoL tweaks to the way cards are rendered as well as UI elements to aid in onboarding new players.
    • Potion tooltips.
  • A brief welcome tutorial that explains some basic mechanics. (needs to be expanded).
  • A pause menu with the skeleton setup for settings menus.

Next Steps:

  • Combat animation system
  • Combat tutorials
  • Save and load system
  • Run meta-progression (XP, upgrades between runs, etc.)
  • Flee mechanic
  • More card effects (Blight, Scorch, Frost,  Ward)
    • Abilities for cards to more clearly effect you AND the enemy at the same time.

  • Deconstructing potions to reclaim some of the ingredients.
  • Weighted probability system for encounters with a uniqueness check (so you don't get 6 combats in a row.)

Files

HTML5 v0.2 Play in browser
47 days ago
Windows x64 v0.2 5.2 MB
47 days ago
Linux v0.2 5.3 MB
47 days ago
MacOS v0.2 6.5 MB
47 days ago

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