v0.2 Release!


Changelog:

  • Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing.
  • A journal to track your unlocked recipes.
  • An encounter map that allows the player to choose where they are going next out of multiple proc. gen'd options.
  • A penalty for your deck reshuffling (perhaps a 1-2 turn stun or something while you "rifle through your potion bag").
  • A more clear loss-con where you can see a summary of your run with an option to quit or try again. 
  • A wolf sprite in place of the one enemy currently in the game.(courtesy of my buddy Matt!)
  • Tons of tiny QoL tweaks to the way cards are rendered as well as UI elements to aid in onboarding new players.
    • Potion tooltips.
  • A brief welcome tutorial that explains some basic mechanics. (needs to be expanded).
  • A pause menu with the skeleton setup for settings menus.

Next Steps:

  • Combat animation system
  • Combat tutorials
  • Save and load system
  • Run meta-progression (XP, upgrades between runs, etc.)
  • Flee mechanic
  • More card effects (Blight, Scorch, Frost,  Ward)
    • Abilities for cards to more clearly effect you AND the enemy at the same time.

  • Deconstructing potions to reclaim some of the ingredients.
  • Weighted probability system for encounters with a uniqueness check (so you don't get 6 combats in a row.)

Files

HTML5 v0.2 Play in browser
2 days ago
Windows x64 v0.2 5.2 MB
2 days ago
Linux v0.2 5.3 MB
2 days ago
MacOS v0.2 6.5 MB
2 days ago

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