v0.6.0 Change Log
Napitak » Devlog
This update was a big one. It focused on making a vertical slice of the game consisting of the alchemy laboratory, encounter select screen, combat encounter with the wolf in particular, and post-combat loot encounter. Major visual and quality of life changes are baked in to this one and I am excited for you all to get to play with them.
Change Log
New:
- Enemy and potion animation system
- Wolf, Firelick Potion, and Waterbeam Potion are vertical slices of more to come in this department
- Various UI animations and interaction responses setup
- Loads of new SFX for both UI, enemies, and potions
- New music tracks that crossfade, stop, and start appropriately to blend with gameplay
Changed/Removed:
- Visual overhaul of alchemy lab, encounter select, combat, post-combat looting encounter, and tutorial
- Maximum HP and Maximum Focus UI elements now double as active HP and active Focus during combat encounters
- Card tooltips moved to "back of card system", pressing and holding on a card in combat flips the card over so you can read the details of it on the back.
Future Roadmap:
- One time use consumable powders that apply a special powerful effect to a potion for it's next use in combat
- More art, sfx, and music for the rest of the content
- Main menu screen
- Settings menu with master, music, and sfx volume sliders
- Double clicking ingredients or potions in brewing encounters quickly moves them into their appropriate inventories.
- Tutorial Intro checkbox in the pause menu (This will allow you to check a box to opt-in to replaying the tutorial sequence at the beginning of your next new run.)
- Tutorial reference page in the pause menu (Functions as a help menu to review how game mechanics work at your leisure)
Files
napitak-windows-amd64.zip 137 MB
Version 0.6.0 11 days ago
napitak-macos.zip 140 MB
Version 0.6.0 11 days ago
napitak-linux-raspberrypi.zip 137 MB
Version 0.6.0 11 days ago
napitak-linux-amd64.zip 137 MB
Version 0.6.0 11 days ago
napitak-html5.zip 138 MB
Version 0.6.0 11 days ago
Get Napitak
Napitak
An alchemical card-battling rogue-lite about brewing potions and slaying monsters!
Status | In development |
Author | zachariah-spencer |
Genre | Card Game, Role Playing |
Tags | 2D, Creepy, Deck Building, Indie, potions, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- v0.6.1 Patch Notes3 days ago
- v0.5.2 Progress Build Notes20 days ago
- Hotfix v0.5.127 days ago
- v0.5.0 Release Patch Notes27 days ago
- v0.4.0 update!40 days ago
- v0.3.1 build is live!56 days ago
- v0.3 release70 days ago
- v0.2 Release!81 days ago
- First Release!90 days ago
Leave a comment
Log in with itch.io to leave a comment.